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Mario Kart: Double Dash!!
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Yasuyuki Oyagi
Futoshi Shirai
Daiji Imai
Producer(s)Shigeru Miyamoto
Tadashi Sugiyama
Shinya Takahashi
Takashi Tezuka
Composer(s)Shinobu Tanaka
Kenta Nagata
SeriesMario Kart
Platform(s)GameCube
Release
  • JP: November 7, 2003[1]
  • EU: November 14, 2003[1]
Genre(s)Racing
Mode(s)Single-player, multiplayer

Download Mario Kart Double Dash!! ISO ROM for Nintendo Gamecube to play on your pc, mac, android or iOS mobile device. Mario Kart: Double Dash!! Is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. The game introduced a number of new gameplay features, most notably the inclusion of two riders per kart. Download Mario Kart Double Dash (U)(GCRip) ROM / ISO for GameCube from Rom Hustler. 100% Fast Download. Download Mario Kart: Double Dash!! ROM/ISO for the Gamecube. The game ROM file comes in ISO format. This game ID is GM4P01. It's the Europe version and comes in English, French, German, Italian, Spanish language. Download the Mario Kart Double Dash ROM for GameCube. Filename: Mario Kart - Double Dash!! (USA) (Bonus Disc).7z. Works with Android, Windows, and Mac OS X devices.

Mario Kart: Double Dash!![a] is a racing game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube in 2003. The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit from 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005.

Similar to previous titles, Double Dash!! challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash!! is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash!! supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series.

Double Dash!! received positive reviews by critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is currently the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, only behind Super Smash Bros. Melee.[2]

  • 1Gameplay
  • 3Reception

Gameplay[edit]

Racing at Luigi Circuit, the first Mushroom Cup course. Two players can ride on a kart instead of one in Double Dash!!

Double Dash!! is a kart racing video game in which the player races in a kart against other teams in different courses. The game screen indicates the current standings in a race, the current speed of the player's kart and incoming weapons. Like in the previous installments, players can pick up item boxes to receive a randomly selected item and use it to impede the opposition and gain the advantage. Some items, such as shells and bananas, allow the player to hit others to slow them down, while other items, such as the star power-up, render them temporarily invincible to attacks. This is the only game in the series in which instead of one character per kart, there are two: one to drive, and one to use items; and is also the first in the series where players drop their items when hit by a weapon. The powerslide technique, an action that allows the player to drift around turns, has been improved; players can tilt the control stick while drifting to make sparks appear around their kart. If tilted enough, the sparks turn blue, and the player gains a speed boost known as a 'mini-turbo'.[3][4] The rocket start, an action that allows the player to gain a speed boost when a race begins is also improved as the Double Dash, which can only be done as a team.

Game modes[edit]

There are four game modes in Double Dash!!: Grand Prix, Time Trial, Versus, and Battle. Most of the modes can be played cooperatively, while some can only be played by themselves in single-player races.

  • Grand Prix – This mode has the player race against 7 (or 6) teams, which are controlled by the computer, in a series of predetermined courses. The player can choose to race using 3 different engine size classes: 50cc, 100cc and 150cc. A fourth unlockable class, Mirror Mode, allows the player to race through a mirrored version of the tracks using the 150cc engine size.[5] Since all karts go faster when using higher engine sizes, the 4 classes serve as difficulty levels. There are 16 tracks, divided into 4 cups: Mushroom, Flower, Star and Special. A 5th cup has the player race in every track called the All-Cup Tour. The tour always starts with Luigi Circuit and ends with Rainbow Road, but the remaining tracks show up in random order. Every race is three laps long except for Baby Park and Wario Colosseum, which have 7 and 2, respectively. After all the human players cross the finish line, the positions of the computer-controlled teams are immediately locked in and they are given points based on those eight positions, ranging from 0 to 10. At the end of the cup, there will be an award ceremony for the 3 teams, where they will get a trophy ranging from bronze to gold. No matter which position they earned after each race, everyone will move on because of these new rules.
  • Time Trial – This single-player mode has the player to finish any of the 16 courses in the fastest time possible, with the best time being saved as a ghost, a carbon copy of the player's performance that they can race against in later runs. Each character will receive a mushroom, which can be used at any time during the run. (1P only)
  • Versus – In this mode, players can choose any course and race against up to 3 (or 15 with LAN) human opponents with customized rules such as changing the item frequency or the number of laps in each race. (2P-16P only)
  • Battle – In battle mode, the player fights against up to 3 (or up to 15 with LAN) human-controlled opponents using items scattered throughout a battle arena. There is the traditional balloon-popping battle game, in which the player must use items to pop an opponent's three balloons while defending their own. Players can also steal items from one another by speeding towards them with a mushroom or star. In Co-op battles, the player in the back of the kart can perform a slide-attack on another driver, which can also steal balloons. Additionally, two new games have been implemented: the first involves capturing a Shine Sprite and maintaining possession of it for a certain amount of time, usually starting out with 55 to 60 seconds. Each time the Shine Sprite is lost, the counter will somewhat reset the time. For instance, if a player is able to keep possession of the Shine Sprite for only 30 seconds, the counter would reset to 40 instead of 60. The other mode involves throwing Bob-ombs at each other to collect points. With two players, 3 points are needed to win, but when playing with 3 or 4, 4 points are required to win. If two or more players throw a bomb at each other in unison, no points will be awarded to anybody. In a way, it's similar to a tie. As in previous installments, the battle arenas are enclosed (the exception being Tilt-A-Kart), with a varying layout and a replenishing arsenal of items. (2P-16P only)
  • LAN playDouble Dash!! also features LAN play using the Nintendo GameCube Broadband Adapter. Up to 8 GameCube consoles can be connected, allowing for 16-player multiplayer races, with 2 players controlling each kart.[6]

Characters[edit]

Players can choose from a cast of 20 playable drivers divided in 10 pairs. All of the characters have their own special items which are unique to them, like Mario and Luigi with Fireballs, Donkey Kong and Diddy Kong with Giant Bananas, Bowser and Bowser Jr. with Bowser Shells, Yoshi and Birdo with Eggs, Peach and Daisy with Hearts, Wario and Waluigi with Bob-ombs, a Koopa Troopa (who previously appeared in Super Mario Kart) and a Koopa Paratroopa with Triple Shells, Toad and Toadette with Golden Mushrooms, and Baby Mario and Baby Luigi with Chain Chomps. Petey Piranha and King Boo have the unique ability to use any of the other characters' special items excluding Luigi's Green Fireball and Birdo's Pink Egg.[7] There are 21 karts in all and the character's weight class (light, middle, or heavy) determines the kart in which they can ride as well as their speed, acceleration, and weight attributes.

In addition, other characters have supporting roles in this game as well. Lakitu reprises his role as the referee, helping racers in various situations such as announcing laps, giving the signal to drive with its traffic lights hanging on a fishing pole, and taking characters back on track in case they fall off course. Other supporting characters appearing in this game include Shy Guys, Goombas, Nokis, Toadsworth, Piantas, Chain Chomps, Piranha Plants and more. It should also be noted that this is the very first time that Toadette has appeared in the Mario franchise.

Development[edit]

Shigeru Miyamoto provided a number of opinions to the development team.

Double Dash!! was first shown at E3 2001 as a seven-second video clip. The clip featured Mario and Luigi driving their karts on a bump mapped 3D surface with no background. At the time, it was early in development, and the working title of the game was simply Mario Kart.[8] In April 2003, Nintendo released the first pictures and details of the game, as well as revealing the title to be Mario Kart: Double Dash!!.[9] At E3 2003, a playable demo of the game was available. New features, such as having two characters drive one kart, had been implemented.[10] An updated demo with some new additions was shown at the Games Convention in August 2003.[11] In September, Nintendo held a Gamers' Summit for the press, in which a nearly complete and more sped up version of Double Dash!! was displayed. The Gamers' Summit also announced the North American release date to be November 17, 2003.[12]

The development team struggled in devising gameplay features that would be enjoyed by the fans of the series. One of the hardest tasks chief director Kiyoshi Mizuki was assigned to do was to attract people who had no prior experience with the series; he decided to make the gameplay as simple as possible. Producer Shigeru Miyamoto presented the staff with a variety of opinions which they in turn would have to incorporate into the game the best way possible. Miyamoto let the team decide which graphics they wanted to use without restrictions.[13]

Connectivity to the Game Boy Advance was discussed as an opportunity among the developers, but they eventually agreed that Double Dash!! was not suited to these connectivity ideas and decided to exclude it. It was desirable to narrow down the gap between the ability of veteran and novice players. Therefore, gameplay features like the ability to escape the banana were removed; the staff wanted both veteran and novice players to enjoy themselves.[13]

A special edition of the game was also released, which included a bonus disc containing demos and gameplay videos of other games released around the time, including Mario Party 5, F-Zero GX, Sonic Heroes, Star Wars Rogue Squadron III: Rebel Strike, Teenage Mutant Ninja Turtles, Pokémon Colosseum, and Kirby Air Ride, among others.[14] The special edition disc also includes exclusive digital content that could be transferred to the Game Boy Advance title Fire Emblem via the GameCube – Game Boy Advance link cable.[14]

The game's soundtrack was composed by Super Mario Sunshine composer Shinobu Tanaka and Mario Kart 64 composer Kenta Nagata.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic87/100[24]
Review scores
PublicationScore
AllGame[16]
Edge5/10[17]
EGM9.83/10[18]
Game Informer9.25/10[19]
GameSpot7.9/10[20]
GameSpy[21]
GamesRadar+[7]
IGN7.9/10[22]
Nintendo Power[23]

Double Dash!! received positive reviews from critics and critical acclaim from fans. The game received the 'Multiplayer Game' award from ITV's Game Stars in 2004.[25]

Nintendo Power gave the game a perfect score, and said the graphics were of '3-D perfection' and the controls and game mechanics 'rival those of any GCN racing game'.[23]Double Dash!! also received a perfect score from GamePro, who commented that the gameplay remains 'fast and furious'.[26] The feature of having two riders per kart was praised by Justin Leeper and Andy McNamara of Game Informer; McNamara stated: 'Giving the player control of two different characters is pretty cool in single-player, but add a friend on the back of your kart in multiplayer and it opens the game up like never before.'[19]GameSpy called Double Dash!! a 'great-looking, great-playing game that most gamers will instantly warm to.'[21]Eurogamer thought the game was one of the 'finest pieces of electronic entertainment ever developed.'[27] GameZone's Louis Bedigian felt that none of the racing games he had played for the GameCube were as 'spectacular' as Double Dash!!.[28]GMR's Andrew Pfister said, 'Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that'.[29] Brett Elston of GamesRadar praised the game's 'dual-riders idea and untouchable multiplayer'.[7]Electronic Gaming Monthly said that the game's 'pure, exhilarating glee will envelop your soul'.[18]

Double Dash!! has also received criticism from the media. Considering the 7-year gap since Mario Kart 64, GameSpot's Ryan Davis stated that he was 'a little disappointed with the limited scope of the game'. He also said that the repetition of the voice acting was 'unrelenting'.[20]IGN was also critical towards Double Dash!! for not progressing beyond its predecessor, calling the game a 'mediocre effort'.[22] The UK-based publication Edge accused the game of 'not being a racing game anymore.'[17]Game Revolution criticized the game's single-player mode for lacking substance and the track design for being 'bland'.[30]

Sales[edit]

In its first seven weeks of sales, Double Dash sold 1 million units, making it the fastest selling GameCube game up to that point.[31] By July 2006, the game had sold 2.2 million copies and earned $105 million in the United States. Next Generation ranked it as the 12th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[32] The game ultimately sold 3.8 million units in the United States,[33] and over 802,000 units in Japan.[34] It received a 'Gold' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[35] indicating sales of at least 200,000 copies in the United Kingdom.[36] According to the NPD Group, Double Dash!! was the best-selling game of November 2003.[37] It is also the third best-selling GameCube game in Australia.[38]Joystiq reported in February 2009 that the game had sold nearly seven million copies worldwide.[39] The game placed 63rd in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[40]

Notes[edit]

  1. ^Japanese: マリオカートダブルダッシュ!!Hepburn: Mario Kāto: Daburu Dasshu!!?

References[edit]

  1. ^ abc'CONSOLIDATED FINANCIAL STATEMENTS'(PDF). Nintendo.co.jp. Archived(PDF) from the original on March 4, 2009. Retrieved September 1, 2017.
  2. ^'Best selling GameCube Games'. www.listal.com. Archived from the original on December 6, 2016. Retrieved April 9, 2017.
  3. ^Alfonso, Andrew. 'Mario Kart: Double Dash!! Guide – Basics'. IGN. Archived from the original on February 9, 2009. Retrieved January 9, 2009.
  4. ^1UP Staff (May 9, 2004). 'Mario Kart: Double Dash!! (GC)'. 1UP.com. Archived from the original on August 1, 2012. Retrieved April 18, 2012.
  5. ^Alfonso, Andrew. 'Mario Kart: Double Dash!! Guide – Secrets'. IGN. Archived from the original on January 29, 2009. Retrieved January 9, 2009.
  6. ^'Parents' Info'. Mario Kart: Double Dash!!'s official website. Archived from the original on March 14, 2016. Retrieved January 9, 2009.
  7. ^ abcElston, Brett (April 13, 2006). 'Mario Kart: Double Dash!!'. GamesRadar. Archived from the original on February 13, 2013. Retrieved April 15, 2012.
  8. ^'Mario Kart for GameCube'. IGN. June 6, 2001. Archived from the original on August 11, 2009. Retrieved March 1, 2008.
  9. ^'Mario Kart Double Dash Revealed'. IGN. April 23, 2003. Archived from the original on August 11, 2009. Retrieved March 2, 2008.
  10. ^Lewis, Cory D. (May 14, 2003). 'E3 2003: Hands-on Mario Kart: Double Dash!!'. IGN. Archived from the original on January 27, 2008. Retrieved March 2, 2008.
  11. ^Schneider, Peer (August 21, 2003). 'GC 2003: Playing Mario Kart'. IGN. Archived from the original on May 22, 2008. Retrieved March 2, 2008.
  12. ^Mirabella III, Fran (September 17, 2003). 'NGS 2003: Mario Kart: Double Dash!!'. IGN. Archived from the original on December 16, 2010. Retrieved March 2, 2008.
  13. ^ ab'Mario Kart: Double Dash!! - the Interview!'. Computer and Video Games. November 3, 2003. Archived from the original on March 1, 2009. Retrieved January 8, 2009.
  14. ^ ab'Mario Kart: Double Dash!! (Bonus Disc)'. IGN. Archived from the original on February 27, 2009. Retrieved August 23, 2010.
  15. ^'Mario Kart: Double Dash‼ Info'. GameFAQs. Archived from the original on October 13, 2007. Retrieved March 2, 2008.
  16. ^Marriott, Scott Alan. 'Mario Kart: Double Dash!! – Review'. AllGame. Archived from the original on November 14, 2014. Retrieved December 7, 2018.
  17. ^ ab'Mario Kart: Double Dash!'. Edge. Future Publishing: 98. Christmas 2003.
  18. ^ ab'Mario Kart: Double Dash!'. Electronic Gaming Monthly. Ziff Davis: 230. December 2003.
  19. ^ abLeeper, Justin; McNamara, Andy. 'Mario Kart: Double Dash!! review'. Game Informer. Archived from the original on January 15, 2004.
  20. ^ abDavis, Ryan (November 13, 2003). 'Mario Kart: Double Dash!! review'. GameSpot. Archived from the original on May 16, 2008. Retrieved February 11, 2008.
  21. ^ abWilliams, Bryn (November 1, 2003). 'Mario Kart: Double Dash!! review'. GameSpy. Archived from the original on February 17, 2008. Retrieved February 11, 2008.
  22. ^ abMirabella III, Fran (November 11, 2003). 'Mario Kart: Double Dash!! review'. IGN. Archived from the original on March 3, 2011. Retrieved February 11, 2008.
  23. ^ ab'Mario Kart: Double Dash!'. Nintendo Power. Nintendo: 154. January 2004.
  24. ^'Mario Kart: Double Dash!! reviews'. Metacritic. Archived from the original on February 19, 2008. Retrieved February 14, 2008.
  25. ^Radd, David (April 19, 2004). 'United Kingdom: Game Stars Awards (GCN)'. GameDaily. Archived from the original on March 1, 2009. Retrieved February 28, 2008.
  26. ^Buzz, Bro (November 17, 2003). 'Mario Kart: Double Dash‼ review'. GamePro. Archived from the original on January 14, 2009. Retrieved February 11, 2008.
  27. ^Bramwell, Tom (November 3, 2003). 'Mario Kart: Double Dash‼ review'. Eurogamer. Archived from the original on August 29, 2005. Retrieved February 29, 2008.
  28. ^Bedigian, Louis (November 17, 2003). 'Mario Kart: Double Dash Review'. GameZone. Archived from the original on July 19, 2011. Retrieved January 9, 2009.
  29. ^Pfister, Andrew (December 2, 2003). 'Ain't it funny how time slips away?'. GMR. Archived from the original on March 1, 2004. Retrieved April 11, 2010.
  30. ^G-Wok. 'Mario Kart: Double Dash‼ review'. Game Revolution. Archived from the original on January 24, 2013. Retrieved February 29, 2008.
  31. ^Chad Phelps, January 14, 2004 Nintendo Shows Strong Sales Growth in 2003Itprotoday.com
  32. ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.
  33. ^'US Platinum Videogame Chart'. The Magic Box. December 27, 2007. Archived from the original on January 6, 2007. Retrieved February 5, 2008.
  34. ^'GameCube Best Selling Ranking'. Shrine of Data Sales Database. November 5, 1997. Archived from the original on February 25, 2005. Retrieved January 11, 2007.
  35. ^'ELSPA Sales Awards: Gold'. Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009.
  36. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
  37. ^Thorsen, Tor (December 17, 2003). 'Monthly NPD console game sales chart: November 2003'. GameSpot. Archived from the original on March 2, 2009. Retrieved February 28, 2008.
  38. ^Vuckovic, Daniel (October 16, 2006). 'The Best Selling GameCube Games - Australia's Choice'. Vooks. Archived from the original on May 7, 2012. Retrieved May 2, 2012.
  39. ^Ransom-Wiley, James (February 26, 2009). 'Guinness pours out its Top 50 Games of All Time'. Joystiq. Archived from the original on June 29, 2015. Retrieved January 24, 2010.
  40. ^'80-61 ONM'. ONM. Archived from the original on February 23, 2009. Retrieved February 19, 2009.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mario_Kart:_Double_Dash&oldid=918462952'
ISOs » Nintendo Gamecube » M » Mario Kart Double Dash

Mario Kart Gamecube Iso Download

Nintendo Gamecube / GC GCN NGC ISOs

Genre: Driving/Racing
Rating: PEGI: 3+, ESRB: E, CERO: All Ages
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Game Description & Reviews:

OverviewMario Kart: Double Dash!! is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. The game introduced a number of new gameplay features, most notably the inclusion of two riders per kart.
schaeferdogvirusMario kart double dash iso dolphin rates this game: 4/5

Super Mario Kart doubledash is the follower of the classic N64 Game but this time with more characters and 2 in 1 car possibility.
Show your ability in a battle race or in a balloon shooting battle.

Sheras rates this game: 5/5

One of the greatest racing games ever, if you are looking for one that isn't realistic that is. I'm just going to focus on the grand prix mode, in this description because you will probably spend 90% of your time on the game playing grand prix if you are anything like me.

Double Dash features 16 tracks, split into 4 cups, and then the always fun all cup. Like previous Mario Kart games, the difficulties are 50cc, 100cc, 150cc and then Mirror 150cc. In mirror the tracks are flipped (MIND GAMES). In the lower difficulties, the cars also operate slower, so the game does that feel so fast paced. As a result your boosts are less powerful, same with power sliding. Every time you play a grand prix, there is always one CPU team that is 'the team to beat' This one duo is pretty much going to be your only competition at all except for a few tracks on 150cc another duo could give you some issues.

In double dash, you ride two people per car. This allows you to potentially hold items with both of your characters, and can easily switch driver with item thrower by pressing Z, or by using the item your back seat person is holding and if your front seat is holding one, they will automatically switch. Cars are divided by weight (as are characters). The characters weight you choose determines your cars. In addition, if you mix a light with a medium, you can only choose medium cars. Characters are divided into 'duos'. Mario and Luigi, Toad and Toadette, Wario and Waluigi etc...these duos share the same special item that you can get with more frequency when you are behind. It is best for you to mix and match characters so you can get two special moves, depending on who is sitting in the back seat.

My only complaint about this game is if you have 3 or 4 players and want to race each other. Once you get the 3rd player, there are no longer any computers in the race, just the 3 humans, and this holds true for 4 human players as well.

SushiBrawl rates this game: 5/5

Yep, this game. This is my favorite racing game of all time. And why not? This game is loaded with a ton of characters, tons of courses, and fun modes to play with your friends. This time around, you can play as characters on the same kart. One drives and the other throws items. You will have a blast playing in the Grand Prix mode as you race to be the best racer in the game. The game also comes with VS mode so you can race freely with your friends and even battle with them. This is definitely a must have game and I suggest you try it our!

Mr. Frog rates this game: 5/5

A section of text from Mario Kart: Double Dash's wikipedia page:

'Double Dash's gameplay is slightly different from other Mario Kart games. Instead of having one player per kart, there are two: one to drive, and one to use items. Players cannot hold items behind the kart, making it more difficult to block incoming shells. It is the first game in the series where players drop their items when hit by a weapon. Players can also steal items from the opponents. The powerslide technique has been improved; if the player manages to get blue sparks, a mini-turbo is performed.[1]

The game allows up to four players to compete in battle modes and two players in grand prix mode. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. In addition to the traditional balloon-popping battle game, two new games have been implemented: the first involves capturing a Shine Sprite and maintaining possession of it for a time period, and the other involves throwing Bob-ombs at each other.

Players can choose from a cast of 20 characters, eleven of which are new to the series. Characters have their own special items, like Mario and Luigi with Fireballs, Donkey Kong and Diddy Kong with Giant Bananas, and Wario and Waluigi with Bob-ombs. The character's weight class (light, middle, or heavy) determine the karts in which they can ride and their attributes in speed, acceleration, and weight. There are 16 courses, divided into four cups; a fifth cup, the all-cup tour, has the player race all the tracks. The all cup tour always starts with Luigi Circuit and ends with Rainbow Road, but the remaining fourteen tracks show up in random order. Each track is also playable in 'Mirror Mode', available after winning the all-cup tour, in which the tracks are mirrored; this mode is only available for 150cc'

UnuS_Rod rates this game: 5/5

Mario Kart Double Dash is a game where the famous Mario, karts and plays with some of his friends like Luigi, Koopa, Princes Peach and Bowser. It is definitively one of my favorite games and a nostalgic one too.

Read all 6 reviews for Mario Kart Double Dash

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